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Friday, September 22nd, 2006
|Take-Two Faces De-listing from NASDAQ
More corporate problems for Take-Two Interactive?
According to financial site TheStreet.com, the publisher of GTA and Bully has been notified by NASDAQ that it is not in compliance with filing requirements.
This was not unexpected, according to the game publisher, due to an ongoing internal review of employee stock options. The investigation delayed filing of third quarter paperwork. Take-Two says it plans to request a hearing with NASDAQ to review the situation and will file the paperwork at issue as soon as practical.
Take-Two is among several high-profile firms, including Apple, Dell and Novell to have received such notices from NASDAQ.
|Play Games, Advance Science
"A person is smart. People are dumb, panicky, dangerous animals, and you know it." - Agent K, Men in Black
And, as Rob Goldstone, director of Indiana University's Group Experiment Environments, might add, "Collective behavior is potentially more controllable than isolated individual behavior because of the strong influences among the individuals' behavior." Goldstone's research uses video games to "observe, explain, and computationally model how groups of people behave."
The game experiments are available online and open to the public. Goldstone's design goal is to have more than five people playing at any given time. But until the project gains more popularity, AI bots fill in for missing human players. At game's end, players can read a thorough explanation of the group behavior modeled and what the experiment results can mean to the real world.
Group Path Formation is one experiment/game that rewards participants for reaching target destinations but subtracts points for each step. Fewer points are deducted if a previously established path is followed so players must strike a balance between the shortest distance and following in the footsteps of others.
"At a broad level, the best grounds I can see for being optimistic about the future of humanity is that sometimes people will shun well-trodden roads and forge their own paths," said Goldstone in an email to GamePolitics. "But once they do, it turns out that they are attractive paths for other people to follow. In this way, humanity can be both flexible and efficient."
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