Gold farming. Love it or hate it, it's likely here to stay.
Maclean's columnist Andrew Potter looked at the controversial MMO issue this past week, and explored the love-hate relationship between subsets of MMO gamers: those who tolerate gold farming, and those who decry it as the worst thing to vex online gaming since microphones were first used on Xbox Live.
Potter distills the never-ending argument over gold farming to a basic conflict of the real world - the quest for status. Whether it be gaining a castle, purple armor in WoW, a mount, a new addition to your secret hideout, or having a Lexus in your driveway, status symbols are the way society judges how well a person has performed in the big game of life. The more sucessfull you are, the more toys you have. The difference in online games is that the status symbol is not supposed to represent how rich you are, but rather how dedicted you were to the journey that the game represents.
The conflict arises between those who "earned" these status symbols through hard work, persistence, and long hours of gaming, and those who bought them. Those who put in the hours understandably feel that those who did nothing more time-consuming than swipe their credit card are somehow "cheating" the system. This isn't much different from the real world, as Potter notes:
"Sound familiar? Strip away the trappings of Tolkienism, and what you have are variations on the ancient positional joust of original inhabitants versus the nouveau riche, who in this case, are violating
the virtual social code by buying their way in, rather than getting there through hard work..."
Potter takes care to examine the oft-heard question from non-MMO players, "Who cares?"
"Any place," he writes, "where thousands of people can move about trading goods and building property and killing people and so on is not a game, it is a world, and its residents are not players but members of a community... For better and for worse, it will be just like the old world, but more so."
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