Sebastian Mallaby has a terrific op-ed piece in yesterday's Washington Post.
"My Son and I, Game to Learn" offers Mallaby's view on gaming as the father of an 11-year-old. The journalist has tumbled to some important concepts that many parents don't realize and many game critics don't want to hear. Consider this paragraph:
"...computer games have some advantages. They train players to master complex rules, to weigh odds and solve problems and make quick decisions. Indeed, players learn how to learn: The mysteries of a new and unknown game must be unlocked by trial and error. Marc Prensky, the author of the (upcoming) book Don't Bother Me, Mom -- I'm Learning
tells the story of Stephen Gillette, an entrepreneur who picked up his leadership and organizational skills by playing online games. 'I remember my mom and dad yelling at me,' he quotes Gillette as saying. 'They didn't know I had a 200-person [online] guild to manage.'"
Mallaby mentioned buying Age of Empires III
for his son with a clear conscience, given the game's emphasis on history, civilization and economics. And while Mallaby's son is semi-addicted to Runescape, even fantasy games offer significant learning opportunities:
"...(Runescape's) main attraction lies in its business challenge. My son has been buying logs, making longbows and selling them at a profit; he says the margins in the bow business fluctuate around 10 percent. Lately he's moved into buying magic herbs in bulk and retailing them individually. This is a dicier business, but the risk is balanced by reward. Herb-trading margins can be 100 percent or fatter."
It's great to see a non-gaming parent who gets it...