Editorial Roundup: Longing for Pong, Games as Societal Scapegoat
This week's editorial/opinion roundup takes us to Canton, Ohio and San Francisco.
In the Canton Republic columnist Tom Martin writes, "When I was a kid, spinach was good for you and video games included neither murder nor sex. What a difference a few decades make."
"...I had Pong. I knew Pong. Pong was a friend of mine... I know Ms. Pac-Man ate a lot of those gremlin things... but as far as I know she didn't pop a cap in somebody's keister."
"I've seldom been one to wax poetic about yesteryear. Yesteryear often comes back to us with the blemishes airbrushed out... playing Pong didnt make me aspire to play pingpong, tennis or another racket game in the real world. So maybe no one will want to join a street gang after playing 'The Warriors.' But making sport out of theft, murder, prostitution and senseless destruction seems wrong on every level. Maybe our spinach isn't the only thing tainted"
Inside Bay Area columnist Tom Leupold writes about the public perception of games:
"...despite evidence to the contrary, games are still seen as the sole providence of teenage boys, at least by the mainstream media. I asked (Prof. Dmitri) Williams (seen at left) why..."
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We've all heard people sneer at multiplayer online games, making comments like: "They're not real friends..." and "Virtual friendships only cause depression."
While many gamers chafe about stereotypes and the non-gaming public's perception of who we are and what we are all about, oddly enough there has been little serious study done concerning gamer demographics.
The video game/political axis shifts back to Washington, D.C. on Wednesday as a subcommittee of the powerful Senate Judiciary holds a hearing titled