In today's New York Times, health columnist Anahad O'Connor looks at a pair of well-publicized recent studies on game violence, concluding:
"THE BOTTOM LINE: Studies generally show that violent video games can have short-term, or momentary, effects on children, but there is little evidence of long-term changes."
O'Connor is contrasting the study released by the American Psychiatric Association last month with another released around the same time by a researcher from the University of Illinois at Urbana-Champaign.
The APA's Dr. Elizabeth Carll summarized her group's report, saying, "Showing violent acts without consequences teach youth that violence is an effective means of resolving conflict...Violence in video games appear to have similar negative effects as viewing violence on TV, but may be more harmful because of the interactive nature of video games..."
On the other side of the debate, Dr. Dmitri Williams (seen at left) of the University of Illinois at Champagne-Urbana found no strong link between video game violence and real-world aggression.
"I'm not saying some games don't lead to aggression, but I am saying the data are not there yet," Williams said. "Until we have more long-term studies, I don't think we should make strong predictions about long-term effects, especially given this finding."
While Williams did allow that games are becoming increasingly violent, he says that the positive effects of games are not well understood.
EDITOR'S NOTE: Amen!
"If the content, context, and play length have some bearing on the effects, policy-makers should seek a greater understanding of the games they are debating. It may be that both the attackers and defenders of the industry's products are operating without enough information, and are instead both arguing for blanket approaches to what is likely a more complicated phenomenon."
"Based on my research, some of the potential gains are in meeting a lot of new people and crossing social boundaries. That's important in a society where we are increasingly insulated from one another...Some video game researchers also feel that playing leads to significant advances in learning teamwork, managing groups and most importantly, problem solving.
"How often can someone direct and coordinate a group of eight or 40 real people to accomplish a complex task, as they do in these role-playing games? That's a real skill...Games are about solving problems, and it should tell us something that kids race home from school where they are often bored to get on games and solve problems. Clearly we need to capture that lightning in a bottle."