Game Politics ([info]gamepolitics) wrote,
@ 2006-06-25 10:30:00
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Entry tags:drug dealing games, frog city, snow, take-two

Take-Two's Cancellation of Drug Dealing Game a Snow Brainer

From Manhunt to Grand Theft Auto to State of Emergency to Bully, Take-Two Interactive is no stranger to publishing controversial games that push both political and parental buttons.

So when 2K Games quietly shelves development of a PC strategy title in which the player manages an international drug smuggling operation, you have to wonder, has parent corporation Take-Two, long the industry's wild child, decided to tone its act down?

CNN: Money's Chris Morris recently reported that 2K Games quietly canceled Snow, a PC-only title in which players seek to advance from small-time pot dealer to drug kingpin.

Although Take-Two was characteristically tight-lipped, Morris speculated several reasons for the move. The first is that Take-Two has taken a P.R. as well as financial beating lately over edgy game content, in particular the Hot Coffee scandal surrounding GTA San Andrea. It's very possible that the certain public outcry over a drug-dealing game might have been enough to make T2 rethink its marketing strategy and game catalog.

But then again, the developer, Frog City (Imperialism, Tropico 2), was recently merged with several other Take Two subsidiaries, including PopTop Software (Tropico, Railroad Tycoon 3, Shattered Union) and Firaxis (Sid Meier's Civilization IV). Viewed in that light the cancellation could simply be part of the reshuffling of resources.

CM: Even webcomic Little Gamers agrees that another sex, violence, and drugs-themed game is probably not a wise move for Take Two right now, although narcotics trafficking games are not unheard of. They've just always been either simple games you can play on your Palm Pilot or cell phone (Dope Wars), or integrated into a more expansive game where illegal smuggling is just one of many options available to a player (Wing Commander: Privateer).

-Reporting from a secret smuggler's route near the spice mines of Kessel, GP Correspondent Colin "Jabrwock"McInnes

Want to talk about it? You can discuss this story via the "comments" feature (click below), or in the new GamePolitics Forums...




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Probably a good move
[info]trenthowell
2006-06-25 03:52 pm UTC (link)
thats all i got to say.

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[info]semperar
2006-06-25 04:15 pm UTC (link)
while it is DEFINITELY the best course of action for T2, I'll of course disagree with the tight-assed aversions of society in general. Oh, if the concerned senators had any CLUE about the age-indiscriminate freeware-distribution of Dope Wars...!

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Crossing the line
[info]grimm24
2006-06-25 04:29 pm UTC (link)
Ok thats just a stupid idea for a game.

I mean you can have a great game with mature elements (GTA III), but then again there are games that have the elements purely for the shock factor (Manhunt).

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Re: Crossing the line
[info]semperar
2006-06-25 06:53 pm UTC (link)
except, as stated, this game really already exists. it has for years, essentially as little more than time-lapse commodities simulator.

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Re: Crossing the line
[info]illspirit
2006-06-25 09:22 pm UTC (link)
I take it you never actually played Manhunt then? The whole game was social and pop-cultural satire from top to bottom...

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PAH!
[info]nightwng2000
2006-06-25 04:55 pm UTC (link)
Didn't look like that good of a game anyway. Pretty much a throw-away game.

While many of Take-2's games had some rather hardcore social commentary imbedded in their storylines, this one looked like it was just designed to be scrapped from the get-go. It's only making the news because it was a Take-2 game. After all, games are scrapped all the time. Not all of them make it to the mainstream news.

nightwng2000

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Good idea T2
[info]sprngpilot
2006-06-25 05:17 pm UTC (link)
If it was anyone else I would say they should stick with it just from a free speech point of view, but there's only so many PR nightmares T2 can fight off before they go under. This game would have pushed all the political hot buttons. Politicians would have been popping out of the woodwork to complain and "protect the children."

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[info]jdmdsp911
2006-06-25 05:50 pm UTC (link)
I think this is a good move by Take-Two. It's just a shame that certain cretins will use this as a "victory" in their anti-video game witch hunt.

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they shoulda gone for it...
[info]diceman82
2006-06-25 07:07 pm UTC (link)
We all know the second its released all the negitive press generated by it would more then help the game sell thus compensating t2s on all the lawsuits they will file against politicians for wasteing thier time when they crawl out thye woodwork with their 1st amendment bashing bills.

We still ave bully to look forward to tho for that kinda thing.

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[info]terminator44
2006-06-25 07:17 pm UTC (link)
narcotics trafficking games are not unheard of. They've just always been either simple games you can play on your Palm Pilot or cell phone (Dope Wars), or integrated into a more expansive game where illegal smuggling is just one of many options available to a player (Wing Commander: Privateer).

There's also the remake of NARC, which gives the option to sell drugs to pedistrians. It doesn't really help the gameplay, however, since there is almost nothing to spend the money on in the game. On top of that, the game flat-out sucks, so I guess it doesn't count.

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[info]eusisnaphtali
2006-06-25 07:21 pm UTC (link)
I prefer to have a good game come out, to hell with the controversy, but I wonder just how good this could've been. And while I do generally think they should be blown off, I think the pressure's a little too high in this particular case.

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Weird
[info]vansau
2006-06-25 07:46 pm UTC (link)
I saw Snow at E3 2005... it looked pretty close to being completed then, and it really didn't seem all that controversial other than its subject: essentially, it was like one of those tycoon games where you just do management of your empire. Granted, you're running a drug empire, but it wasn't like there were first person missions where you go in and kill DEA agents or anything. I wouldn't be too surprised if someone else acquired the rights to Snow and then distributed it later this yera.

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Smart Move
[info]automancer
2006-06-25 07:57 pm UTC (link)
Even though the concept is nothing new, it was probably a good idea to axe the project. Seeing as how some people may overreact to such a game. It's sad that it has to come to that, but maybe it was for the best.

-Auto

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Either way...
[info]otakuman
2006-06-26 02:03 am UTC (link)
They already got a smuggling game out from TakeTwo: Smuggler's Run! Course, that's more about crossing the border than stuffing illegal substances up your butt.

The fact that matters is that a game needs to be good more so than it needs to be controversial. If you want to make a game about global genocide AND make it sell, then the game needs to be good, need to be solid, and needs to know how to ride a marketing wave to good sales.

Take games like Godfather and the upcoming Scarface. THESE are the classic criminal kingpins and drug smugglers that made the grade back in the 70's and 80's (respectively). It romanticized crime and the criminal underworld. At the same time, they also made it out so that crime wasn't all it was cracked up to be.

Another movie that worked like that was New Jack City with Wesley Snipes and Chris Rock.

Now to me, GTA: San Andreas made me think of that movie and the commentary it made on crime rings.

What they seem to be doing and doing WELL is making a criminal experience that emulates crime movies, but also tells a STORY that resonates with the crime movies. (Granted, these stories may not be Oscar-worthy material, but it's enough to keep the player playing, and that's what counts)

So the way I see it, if they were just making the game for the sake of spooking people: good riddance.

They got more stuff to focus on anyhow.

~Otaku-Man

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