Game Politics ([info]gamepolitics) wrote,
@ 2006-05-09 07:00:00
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Entry tags:game study, higher education, indiana university, konrad budziszewski.eisen

Big Men on Campus Study Video Games

If GamePolitics was a college course, say, GP101, would you sign up? Well, as fate would have it, an article in the Indiana Daily Student brought our attention to something quite similar being offered this summer through Indiana University's Department of Communication and Culture.

Games, Gamers, and Gaming Culture is a new course being offered this summer in which students will critically examine the relationships between video games, gamers, and society by studying the cultural, social, and political aspects of video games.

Topics include:

- the blurring of boundaries between the virtual and the real

- the psychological impacts of video game use and abuse

- the ideological dimensions of games

- fan cultures and their creative reworking of game content

- the intersections between video games and other media

"Fifty or 60 years ago people thought it was pointless to study film," says Professor Konrad Budziszewski, the course's instructor. "Now people are making the same point about video games, but I think it's an important part of American culture. Half of (all) Americans play video or computer games, and it's not just kids' stuff anymore. The average age for a gamer is over 30, and it's time we look at who's playing what games and what it means about our society."

The video game class will meet weekday mornings with a film screening every Monday evening. Screenings will include documentaries on games, news clips of violence blamed on violent games, and portions of movies based on games. Interested? Well, you better hurry; enrollment is limited to 25 students.

-Reporting from San Diego, GP Correspondent - and intense student of game - Andrew Eisen

Want to talk about it? You can discuss this story via the "comments" feature (click below), or in the new GamePolitics Forums...




(Post a new comment)

It's a start...
[info]getwellgamer
2006-05-09 03:23 pm UTC (link)
I'd be interested to see the syllabus and required readings for this class, because I think a lot of what would make or break a class like this is a historical context- stuff about how technology has always limited and influenced the way games were made and the kinds of interactions they allowed. Also I'd hope that they'd go all the way back through the long history of games being "offensive" and not just start with GTA. Death Race 2000 was the first big one, even though hitting the "zombies" did nothing but replace their graphics with tombstones...

All in all, a step in the right direction- I just hope it isn't more of a trip.

(Reply to this)

A sign of the times,they are a changing
[info]zippydsmlee
2006-05-09 03:53 pm UTC (link)
When did film shcools become soemthign normal 50s,60s??
So games ahve been around MMmmm 20-30 years moives where around 50ish years befor becoeming mmmm normal? *L*
So I think on soem things we are evolveing *L*

(Reply to this)


[info]stainedecho
2006-05-10 07:14 am UTC (link)
Cool.

I took a class at IU a few years ago about The History of Videogames. One of the best college classes I've ever had. I did a term paper on the filmic nature and ambiance of Silent Hill and aced it.

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