Game Politics
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Wednesday, September 13th, 2006
| Time |
Event |
| 5:57a |
Primary Update: Game-legislating Pols Advance A number of primary elections were held around the country yesterday. Results in New York and Washington, D.C. have the potential to impact the video game industry in the future.
In New York, a pair of high-profile Democrats who are intent upon legislating video games secured their party's nominations and advanced to the general election in November.
U.S. Senator Hillary Clinton (seen voting, at left), in a bid for re-election to the Senate, grabbed 80% of the vote to defeat challenger Jonathan Tasini. The former First Lady and likely 2008 presidential contender will square off against Republican candidate John Spencer in November.
Sen. Clinton, of course, is the sponsor of the Family Entertainment Protection Act (FEPA), video game legislation currently before the Senate. ( Read more... )
| | 6:53a |
| | 7:15a |
ESA Wants to Rock the Vote Will gamers flex their collective political muscle in November?
The ESA, representing video game publishers, hopes so. The Video Game Voters Network (VGVN), created by the industry group earlier this year, has so far consisted largely of e-mail campaigns to members of Congress. A new initiative, however, encourages gamers to get out the vote.
Play For Real, called the "first ever video gamer voter registration drive" kicked off yesterday, offering a web page where gamers can easily register.
According to ESA president Doug Lowenstein, who cited low voter turnout in the 18-29 age range during the 2004 election, "We want to help engage gamers by offering this new registration tool, and by spreading the word that it's time for gamers to put down their controllers and play for real by voting in the upcoming elections."
| | 7:35a |
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