Game Politics ([info]gamepolitics) wrote,
@ 2005-11-18 11:55:00
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Military Comes to Grips with Game Tech

Games can saves lives and teach military personnel to be more effective.

As described in the current issue of National Defense, that's a lesson that is becoming increasingly clear to U.S. armed forces.

The insurgency in Iraq, for example, led to the development of "Stability Operations: Winning the Peace." The simulation's design is loosely based on commercial strategy games like Tropico and Sim City.

"It helps the player understand the many trade-offs required in contemporary stability operations," claims a press release issued by the Defense Advanced Research Projects Agency. DARPA contracted with Games2train to develop the product.

While simulation gaming is a low-cost means of training when compared to traditional, large-scale exercises, the military is still getting used to the idea.

Julia Loughran, president of defense consulting firm ThoughtLink, told National Defense that the Iraqi insurgency demonstrates "we need agility and adaptive training. Large-scale exercises are not suitable for fighting this enemy... We are trying to steer the Defense Department toward smaller simulations - It's a cultural change."

While the Army is ahead of the other branches in making use of game tech, none have yet explored inter-service simulations. Nor have military commanders developed games for use with officials from civilian government and humanitarian agencies

"The problem," said Loughran, "is that there isn't a joint command that is directing all training."

There's quite a bit more in the National Defense article, which is definitely worth a read.




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[info]another_neko
2005-11-18 06:39 pm UTC (link)
~Does the first comment dance~

The insurgency in Iraq, for example, led to the development of "Stability Operations: Winning the Peace." The simulation's design is loosely based on commercial strategy games like Tropico and Sim City.

I can't wait for JT to start yapping about murder simulations again. This kind-of proves his case though.

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[info]bustermanzero
2005-11-18 06:42 pm UTC (link)
Can we please leave the JT references to the topics about him?

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[info]another_neko
2005-11-18 06:44 pm UTC (link)
Yessir ~salutes~
Sorry about that.

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[info]rachelo
2005-11-19 06:12 am UTC (link)
Ha. Thank you.

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[info]jabrwock
2005-11-18 07:01 pm UTC (link)
This kind-of proves his case though.

Hardly, unless you want to argue that Sim City leads you to knowing how to use a weapon.

Jack claims these games train you to kill through desensitization and hand-eye coordination improvements. In reality these games are used to teach tactics, situational awareness, communication, teamwork, consequences of actions, etc.

So a soldier becomes a more effective one, not because he's learned to kill better, but because he's learned to think better.

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Good Read
[info]bustermanzero
2005-11-18 06:42 pm UTC (link)
I think many of us already know about stuff like this, but I still enjoy reading about it in between all the 'Video Games teach kids bad things!' articles that pop up. If you hate video games, it seems you also hate the army. And since most outspoken anti-gamers are republicans, tell them this: 'The army is fighting the fight against terrorism. If you support anti-gaming, you're a terrorist.' Logic strikes again!

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Important bits
[info]andrew_eisen
2005-11-18 06:45 pm UTC (link)
Although games by no means are considered valid substitutes for real-world military training and live-fire drills, they increasingly are gaining acceptance as “alternative training methods,” says Julia Loughran...

The reality is that most commercial games don’t meet the complex specifications of the simulations needed for military mission rehearsals and experimentations, he says. “First-person shooter games really don’t apply in this environment.”

Tactical training, meanwhile, is an ideal application for videogames, he says.


Can games teach tactics and procedures? Sure, but they cannot provide you with the will to execute what you’ve learned.

A flight simulator can teach you how to fly a plane but it can’t cause you to fly one.


Andrew Eisen

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Re: Important bits
[info]bustermanzero
2005-11-18 06:49 pm UTC (link)
Well yeah. Destroying free will is what drugs are for...

But seriously, that's just it. It teaches people something, but how they use that knowledge has nothing to do with the games .

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Peacekeeper training, from Sweden
[info]jabrwock
2005-11-18 06:55 pm UTC (link)
http://www.gamespot.com/news/6137237.html

"The serious game trend is now an international phenom; Foreign Ground, a game from Sweden, is set to train its forces to avoid confrontation.
...
Foreign Ground is intended to remove that destabilizing element of unfamiliarity. The simulator supplements traditional classroom-based cross-cultural coaching by letting soldiers virtually walk the streets in their destination before they ever leave their home country.
...
Technology from America's Army is now being used to train soldiers in "hard" skills like gunnery. In contrast, Foreign Ground is intended to improve users' "soft" skills. The development team's brief was to create a game for peacekeeping troops slated for travel to countries in which they had no prior experience. Historically, these soldiers have faced difficulties in interacting smoothly with local populations: Armed soldiers in an unsettled region confronted with people with whom they share no common language makes for a volatile mix.
...
Though simple, this AI drove very believable NPC behavior in the demonstration shown at the Serious Games Summit. NPCs spoke to the peacekeeping troops when they approached peacefully, ran when they raised their rifles, and returned to attractive targets like a broken-down food transport when soldiers moved away."

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Good idea
(Anonymous)
2005-11-18 07:02 pm UTC (link)
I think this is a wonderful use of the medium. Many political problems can be caused by poor planning and unpreparedness, and in a war-zone setting these problems can mean lost lives. By training our military to handle situations that they may have not considered in a tactically correct way we can potentially save lives and speed the recovery of countries at a time of war.

Similar uses that are just getting started are in the medical field, where you can simulate a surgery before ever treating a patient, and politics in sims like "Take Back Illinios!" where voters can learn a particular candidates views on politics through simulating his proposed outcome yourself (though there will be an obvious bias in the simulation).

Joe Bourrie
"Murder Simulator" Designer - Rumble Box
jbourrie@gmail.com


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War Games
[info]catch_33
2005-11-18 07:13 pm UTC (link)
I see much promise is using games in the military, because one day, commanders could use satellite imagery and gaming technology to act out an entire war, re-start, and go through it again while avoiding the mistakes they made last time. Could greatly reduce casualties and ammo waste.

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Re: War Games
[info]seifd
2005-11-19 12:02 am UTC (link)
Wasn't there an old movie called War Games about a computer that calculated a war between America and Russia over and over, then accidentally almost started a real war?

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Re: War Games
[info]catch_33
2005-11-19 03:32 am UTC (link)
Yep. Good movie. :)

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[info]artheleron
2005-11-18 07:51 pm UTC (link)
Give all of FEMA copies of Sim City 3? I recall it had Hurricane and Flood disasters. >.>

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[info]joshdavis271
2005-11-18 08:43 pm UTC (link)
Games can teach agility and teamwork not to kill.

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[info]mazinger_z
2005-11-18 09:00 pm UTC (link)
MENTAL agility.

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[info]viridiscervus
2005-11-18 09:29 pm UTC (link)
The military's been using There for a while, IIRC.

Forterra Systems

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[info]viridiscervus
2005-11-18 09:54 pm UTC (link)
Founded in 1998, Forterra Systems, Inc. has invested $40M into the development of 3D large-scale persistent virtual world technology that allows defense, government, academic and enterprise organizations to train, plan, rehearse, and collaborate in ways that have not previously been possible.

Forterra builds lasting customer relationships through collaborative teams that address challenging problems with virtual world applications. Forterra is committed to delivering complete, flexible, and scalable solutions that exceed customer expectations and adapt to changing requirements. From turnkey hosted applications to an advanced technology platform that supports 3rd party software development team, Forterra offers a wide range of services to meet individual customer needs.

Forterra's technology is a unique end-to-end solution that allows customers to create, operate, and modify persistent, distributed, three-dimensional virtual worlds that can be populated in real-time by many thousands of simultaneous users - each represented as unique 3D entities over a LAN, WAN, or Internet. Integrating with customer's existing systems and technology, the result is highly customizable and powerful experiential learning platform that quickly adapts to dynamic real-world conditions.

Forterra' technology is being leveraged to create a training system for the US Army's Research, Development and Engineering Command (RDECOM). The Asymmetric Warfare-Virtual Training Technology (AW-VTT) is intended for joint, interagency, and multinational operations in asymmetric and unconventional warfare, including antiterrorism, force-protection and security-and-stability operations.

The same 3D, large-scale persistent world technology that drives research and development work for the US Army is behind the consumer virtual world There.com that was successfully launched in October 2003. Forterra provides There.com a flexible entertainment and socialization technology platform that has been used to create an idyllic virtual world that approximates the size of the Earth and supports thousands of concurrent users from around the globe.

Forterra has created a dynamic work environment and assembled an extraordinary team tailored to delivering powerful a virtual world technology platform. Individuals with backgrounds in defense, training, video games, modeling and simulation, real-time graphics, operating systems, and artificial intelligence create a capability unlike any other.

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How would the Army use There?
[info]seifd
2005-11-19 12:05 am UTC (link)
I thought There was sort of like an online Sims, except more customizable. How does the army use this to train it's soldiers?

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Re: How would the Army use There?
[info]viridiscervus
2005-11-19 12:40 am UTC (link)
Go to the Forterra Systems site. The game was originally made for the army, then adapted to commerical use.

They can have soldiers who have toured in Iraq teach what they have learned to new recruits.

--------

And There isn't like the Sims. Correct me if I'm wrong, but isn't the Sims about doing tasks like going to work and the bathroom?

There is more laid-back, just hang out, meet people, explore, eand play games like paintball, buggy racing, and hoverboard/bike/pack racing. It's pretty social.

I like to design. You can make clothes, vehicles and buildings how you want (with a 3d modeling program) then sell them to other members.

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The game industry, should distance itself from the military.
[info]funnydale
2005-11-19 03:00 am UTC (link)
In my opinion, this alliance between the military has been nothing but a public relations nightmare for the game industry. I believe that the primary reason why the game industry is held to such scrutiny is because it's critics have successfully convinced the public that video games are not art but murder simulators that teach our children to train to kill for the enrichment of game company's bottom line. This relationship with darpa will only cement that negative notion.

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Re: The game industry, should distance itself from the military.
[info]catch_33
2005-11-19 03:40 am UTC (link)
No, I don't think the relationship is really to blame. GTA is nothing like what they use to train soldiers, and that game's far more controversial than titles like the one that was actually developed by the US Army. No one complains about that one, despite the fact that it's closer to a "murder simulator" than anything else. Sure, JT sights the usage of video games for the training of soldiers, but he never sights a specific game, he just states that they use them. If that was a major factor, the US Army-made game [can't remember the actual title at the moment] would have been protested like Bully.

Besides, it doesn't matter what the anti-gamers do or say. We're not going anywhere, and unless every gamer on Earth starts killing people in droves, there's absolutely nothing they can do about it.

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